![]() ![]() In this case the Bobby ai module needs to be on the part that rotates up and down in order for it to work. The same would apply on the core of the ship. If you want your turret to aim up and down you have to place another turret on the side of the base turret. Linking a dock to a storage module will determine where the goods being pulled from. If you place a BOBBY AI core on it and set it to turretmode, it should work. This should connect the turret to the base and allow it to pivot. Now simply use it on the turret axis rail like you are shooting a gun. They must point in the forward direction of the turret.) Press T while in flight mode to bring up the control menu, then select the rail docking unit from the control menu. On your turret "ship" have a rail docking unit (watch the arrows like before. Place the turret rail axis block at the point you want you turret to connect to the station, but make sure it is rotated correctly! The arrows are where you connect to it, and the direction the turret considers "forward". we really need a way to control dock size in specific directions, this would also allow us to create docks that only specific types of ships could dock or perhaps a way to shift the docking area forward / backward from the docking module itself to allow for ships whos core is not center based. You have to place the turret rail axis block in order to make turrets now. It has been replaced with the new rail docking system. The old turret docking blocks just exist to keep old creations from crashing the game. The USD Type-1 is a community-designed universal docking layout that specifies the position and orientation of rail dockers and basic rails in order for player ships and stations to be able to be compatible. ![]()
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